| Weapon | Range & Special rules | 
| Blaster | 
| 0-1 | 1-2.5 | 2.5-10 | 10-15 | 15-20 | 20-25 | 25-30 |  
| +2 | +1 | 0 | -1 | -2 | -3 | -4 |  
 
 | 
| Heavy Blaster |  
Rangemodifiers same as normal Blaster. Does double damage on
hitlocation.  Illegal weapon by law. | 
| Assault Rifle | 
| 0-5 | 5-20 | 20-30 | 30-40 | 40-50 | 60-70 |  
| -1 | O | -1 | -2 | -3 | -4 | 
 
 
cannont shoot & move.  extra -1 penalty if shooting from a
moving vehicle.
 | 
| Hunting Rifle | 
Rangemodifiers one worse than Assault Rifle (same special rules too) . +2 when shooting at
creatures. | 
| Blaster Rifle | 
| 0-5 | 5-15 | 15-20 | 20-25 | 25-30 | 30-35 |  
| +1 | 0 | -1 | -2 | -3 | -4 |  
 
 | 
| Bowcaster | 
Rangemodifiers same as Blaster Rifle.  Does triple damage on hit
location.  Characters in 2.5 range from hit character get a shot with
strength D4.  Must be reloaded after one shot.  Only Wookies are strong enough to
use.  One shot a turn.  Immune to overload.
 | 
| Sporting Blaster | 
Rangemodifiers 1 worse than normal Blaster.  Cannot be overheated. | 
| Concussion Grenade | 
Range : 0-10.  Every Character within 2.5 dodges a D6 attack | 
| Lightsaber | 
+1 dodge, +2 brawl, only useable by Jedi's | 
| Light Detonator | 
Must be placed somewhere.  Detonator explodes at random moment in next
turn.  Everyone within 2.5 range must dodge a D6 attack.
 | 
| Light Repeating Blaster Rifle | 
| 0-10 | 10-15 | 15-20 | 20-25 | 25-30 |  
| 0 | -1 | -2 | -3 | -4 |  
 
Can shoot thrice seperately a turn at characters in 2.5 range from first
target.
 | 
| Medium Repeating Blaster Cannon | 
| 0-2.5 | 2.5-5 | 5-10 | 10-12.5 | 12.5-15 | 15-17.5 | 
17.5-20 | 20-25 |  
| -1 | 0 | +1 | 0 | -1 | -2 | -3 | -4 |  
 
Not attached to a character.  Requires 2 characters to move.  Can't be moved and
fired.  Can shoot thrice seperately a turn at characters in 2.5 range from
first target.
 | 
| Jawa Ion Gun | 
| 0-2.5 | 2.5-5 | 5-7.5 | 7.5-10 |  
| +1 | 0 | -1 | -2 |  
 
If character is hit it must skip it's next turn. No other effects.  User
becomes controller of hit Droid.
 | 
| Jawa Blaster | 
Rangemodifiers same as Sporting Blaster.  When overheated, Blaster
explodes and causes one hit.  On a roll of 1 weapon explodes.
 | 
| Gaderffii Stick | 
+1 brawl, range 0-1 : knocks away opponents weapons. | 
| Laser Projector | 
Must be attached, to a wall for example.  If someone moves in line of
fire of projector (straight 5inch line) it shoots at D4.  Can be destroyed
by shooting at it (dodge of D4).
 | 
| Roll | Location | Effect | 
| 1 | Head | Instant Death (or knockout if brawling without
using brawlingweapons) | 
| 2-6 | Chest | -1 to dodge.  Roll D6. If value < total number
of wounds received, then character is dead. | 
| 7 | Spare Arm | -1 to brawl.  Cannot use this arm to shoot. 
If both arms are hit character is unable to shoot or brawl. | 
| 8 | Shoot Arm | -1 to shoot and brawl.  If both arms are
hit, character is unable to shoot or brawl. | 
| 9 | Left Leg | -1 to brawl.  Movement halved to 2.5.  If
both legs hit, character cannot move.
 | 
| 10 | Right Leg | -1 to brawl.  Movement halved to 2.5.  If Both
legs hit, character cannot move.
 | 
| Sharp Shooter | Can shoot, whilst moving without penalty | 
| Thick Skin | resistant to wounds.  Ignore first hit | 
| Leader | Can take the turn of someone under it's command. Counts as
his turn for that round.  Characters turn taken can't do anything this
turn. | 
| Tough Guy | resistant to pain.  Skills (shoot, brawl and dodge)
are not affected by wounds. | 
| Eagle Eye | Shoots just as well at any range (up to maximum range
weapon) | 
| Super Fast | May opt to take his turn before a turncard is drawn | 
| Variable | Can apply one die bonus to any one skill once each
turn. This counts for all rolls for that skill | 
| Quick Draw | When someone announces a shot at a character with
this ability, he can shoot first at that character. This counts as his action for this
turn. | 
| Lucky | Rolls dodge twice, takes highest number | 
| Trample Attack | only humanoid sized or less can be targetted. 
vehicle that wants to ram or trample cannot wheel first and must do full
movement straight ahead. | 
| Ram Attack | only humanoid sized or less can be targetted
vehicle that wants to ram or trample cannot wheel first and must do full
movement straight ahead. |