Weapon | Range & Special rules |
Blaster |
0-1 | 1-2.5 | 2.5-10 | 10-15 | 15-20 | 20-25 | 25-30 |
+2 | +1 | 0 | -1 | -2 | -3 | -4 |
|
Heavy Blaster |
Rangemodifiers same as normal Blaster. Does double damage on
hitlocation. Illegal weapon by law. |
Assault Rifle |
0-5 | 5-20 | 20-30 | 30-40 | 40-50 | 60-70 |
-1 | O | -1 | -2 | -3 | -4 |
cannont shoot & move. extra -1 penalty if shooting from a
moving vehicle.
|
Hunting Rifle |
Rangemodifiers one worse than Assault Rifle (same special rules too) . +2 when shooting at
creatures. |
Blaster Rifle |
0-5 | 5-15 | 15-20 | 20-25 | 25-30 | 30-35 |
+1 | 0 | -1 | -2 | -3 | -4 |
|
Bowcaster |
Rangemodifiers same as Blaster Rifle. Does triple damage on hit
location. Characters in 2.5 range from hit character get a shot with
strength D4. Must be reloaded after one shot. Only Wookies are strong enough to
use. One shot a turn. Immune to overload.
|
Sporting Blaster |
Rangemodifiers 1 worse than normal Blaster. Cannot be overheated. |
Concussion Grenade |
Range : 0-10. Every Character within 2.5 dodges a D6 attack |
Lightsaber |
+1 dodge, +2 brawl, only useable by Jedi's |
Light Detonator |
Must be placed somewhere. Detonator explodes at random moment in next
turn. Everyone within 2.5 range must dodge a D6 attack.
|
Light Repeating Blaster Rifle |
0-10 | 10-15 | 15-20 | 20-25 | 25-30 |
0 | -1 | -2 | -3 | -4 |
Can shoot thrice seperately a turn at characters in 2.5 range from first
target.
|
Medium Repeating Blaster Cannon |
0-2.5 | 2.5-5 | 5-10 | 10-12.5 | 12.5-15 | 15-17.5 |
17.5-20 | 20-25 |
-1 | 0 | +1 | 0 | -1 | -2 | -3 | -4 |
Not attached to a character. Requires 2 characters to move. Can't be moved and
fired. Can shoot thrice seperately a turn at characters in 2.5 range from
first target.
|
Jawa Ion Gun |
0-2.5 | 2.5-5 | 5-7.5 | 7.5-10 |
+1 | 0 | -1 | -2 |
If character is hit it must skip it's next turn. No other effects. User
becomes controller of hit Droid.
|
Jawa Blaster |
Rangemodifiers same as Sporting Blaster. When overheated, Blaster
explodes and causes one hit. On a roll of 1 weapon explodes.
|
Gaderffii Stick |
+1 brawl, range 0-1 : knocks away opponents weapons. |
Laser Projector |
Must be attached, to a wall for example. If someone moves in line of
fire of projector (straight 5inch line) it shoots at D4. Can be destroyed
by shooting at it (dodge of D4).
|
Roll | Location | Effect |
1 | Head | Instant Death (or knockout if brawling without
using brawlingweapons) |
2-6 | Chest | -1 to dodge. Roll D6. If value < total number
of wounds received, then character is dead. |
7 | Spare Arm | -1 to brawl. Cannot use this arm to shoot.
If both arms are hit character is unable to shoot or brawl. |
8 | Shoot Arm | -1 to shoot and brawl. If both arms are
hit, character is unable to shoot or brawl. |
9 | Left Leg | -1 to brawl. Movement halved to 2.5. If
both legs hit, character cannot move.
|
10 | Right Leg | -1 to brawl. Movement halved to 2.5. If Both
legs hit, character cannot move.
|
Sharp Shooter | Can shoot, whilst moving without penalty |
Thick Skin | resistant to wounds. Ignore first hit |
Leader | Can take the turn of someone under it's command. Counts as
his turn for that round. Characters turn taken can't do anything this
turn. |
Tough Guy | resistant to pain. Skills (shoot, brawl and dodge)
are not affected by wounds. |
Eagle Eye | Shoots just as well at any range (up to maximum range
weapon) |
Super Fast | May opt to take his turn before a turncard is drawn |
Variable | Can apply one die bonus to any one skill once each
turn. This counts for all rolls for that skill |
Quick Draw | When someone announces a shot at a character with
this ability, he can shoot first at that character. This counts as his action for this
turn. |
Lucky | Rolls dodge twice, takes highest number |
Trample Attack | only humanoid sized or less can be targetted.
vehicle that wants to ram or trample cannot wheel first and must do full
movement straight ahead. |
Ram Attack | only humanoid sized or less can be targetted
vehicle that wants to ram or trample cannot wheel first and must do full
movement straight ahead. |