You will also need a flat size 2 brush and a size 4 flat brush for
drybrushing, something that we will discuss later. It is my recommendation
that these be natural bristled brushes of sable. The round brushes can be
either natural or manmade bristles. The natural bristles tend to be softer and
work well with blending, where the manmade ones keep a good point longer and
tend to be stiffer, which is good for getting into hard to reach places. White
nylon works well. Again, this is a matter of taste. Many will say use nothing
but red sable, but I think that this is a matter of taste. I recommend getting
a multipack of brushes at a craft store to start with. They will be much
cheaper this way as opposed to buying them separately, although for your very
fine brushes, you may want to hand pick these for the best points. It is not
as important how few bristles that the brush has as it is how good of point
that the brush has.
The colors of paint that I recommend are flesh, red, yellow, blue,
brown, black, white, silver, and gold. I like the convenient squeeze tubes
when you can get them as they are easy to get just the amount of paint that you
want. Also, check out local craft stores. You can sometimes get paint as
cheap as $.50 per squeeze bottle. It won't cost very much to have a good
selection of paints at this price. Many companies sell packs of paint six or
eight at a time aimed at miniatures painting. I don't think that these are a
very good deal as such good paints are available at craft stores, often at
better prices. The colors that you will want to buy from a miniatures company
preferably are gold and silver. Many craft paints do a poor job with
metallics, though they will have lots of colors that are often not available
from miniatures companies. I have all kinds of paints in tubes, squeeze
bottles, and pots. When you see what you like, don't worry so much about who
makes it as how good of a value that you are getting. Better value means more
colors to choose from naturally. Again, don't skimp on metallics. Cheaper
metallics have coarser metallic particles and don't spread or dry evenly in
many cases. You will eventually want to invest in the secondary colors: green,
purple, and orange. You can get really great effects with pearlescent white
added to other colors. If you will be doing blending, you will want to get
some drying retardant, soemtimes known as extender. You will need to purchase
and xacto knife for removing flash from figures. An old toothbrush can be
helpful as well. You will need super glue as well.
You will need to buy a palette, which is a metal or plastic plate with
concave areas for mixing paint. An old plate can be used for this if desired.
Also you will need some container for water (or paint thinner) to wash your
brushes in as you go. Also a couple of paper towels or napkins are necessary
to keep close at hand. For multi-part figures and for those that require
glueing bases on, either super glue or two part epoxy will work fine. Super
glue tends to dry faster, almost instantly, whereas the epoxy takes along the
lines of 10-20 minutes. The ribbon tape type epoxy can also be used if
desired, though super glue is recommended.
You will need a box of common sand, fairly course, and some household
glue (Elmers works fine). You will also need a can of matt spray fixant. This
is to protect the paint when you are done from handling. Any drafting, craft,
or hobby store should carry the stuff. I recommend getting some put out by a
miniatures company. If you don't know what you are looking for, ask a hobby
shop owner and he/she will know. If you intend to do wetbrushing blending
(described below), you will need to purchase some drying retardant for acrylic
paint. This can be aquired from most any craft or art supply store.
The last thing that is recommended is a good desk light. It is
important that you have sufficient light to see what you are doing. A bulb
light is superior to flourescent in my opinion. It is a harsher, crisper
light, and makes for more defined shadows, which help one to see details of the
figure and where shadows would occur. This is very important in both
drybrushing and washing techniques, which will be discussed later.
Be sure to wear clothes that you don't mind getting paint on. No
matter how careful that you may be, every now and again you will get some on
your clothes, so take appropriate precautions. A kitchen apron will work fine
as well. It is also a good idea to put down newspaper under the area that you
will be working on to keep paint and ink off your tabletop. Again, just common
sense things to consider.
Optionally you can purchase inks for washing. As you will probably
want to keep the expenses down to begin with, this is not necessary and can be
gotten around. Drawing inks work well, which can be purchased at a drafting or
art supply store. Brand name is a personal thing, but I think that Pellican
(tm) makes a good, inexpensive ink that works well for washes that does not
have surface tension problems which others might have. I would recommend a
good red, blue, purple, black, and green as inks to buy. Yellow would be very
optional, but you might find it useful when washing white areas. Again a
warning as to your clothes. Inks are very unforgiving when it comes to
stains. You can expect to pay about $2.50 each for stains. This is pretty
good since you will pay $15 or more for a set of 6 prepackaged inks from the
companies that manufacture miniatures. You get a slight savings when buying
brand name drawing inks, but the real savings is that the drawing inks come in
bottles that are twice the volume at the same price or less. Also you can mix
and match a lot more. Pellican puts out about 10 colors of ink that I am aware
of from yellow to black.
Another thing that you may want to eventually pick up is something
called a pin vise. It is a type of vise that sits on your table and will hold
the miniature in any position while you are working on it. It will help to
keep you from rubbing off painted areas of your figure or those that are still
wet when you are working with it. It will also help you to keep a steady hand
while painting. One can be purchased at Radio Shack or similar store for about
$8-$10 if you shop around. You may find it very useful. Another thing that
you might want eventually are jeweler's files. They can be purchased at most
any hobby shop.
Eventually you may want to buy a good set of metallic colors. You can
mix them yourself, and there is nothing that can't be mixed in the way of
metallics that you can't whip up yourself. It is nice, however, to be able to
recreate just the color that you painted something with some time ago,
especially if you have to touch it up, which you often end up having to do if
you handle your pieces a lot. The best metallic set that I have found is put
out by Armory. The main thing to look for in a good metallic paint is the size
of the particles. Pick up the bottle and hold it close to your eye. If you
can see individual flakes of the metallic powder that is used to make the paint
with, hesitate to buy it. Especially craft paints with metallic lines are
suspect. They usually deal with crafts where larger areas are covered. For
the needs of a miniature painter, these often do not cover as well as you would
like and are not sufficiently opaque for our needs. This leads to having to
paint more than one coat, which will cause you to lose the details of the
piece. Other than metallics, you may want to purchase your flesh color and
your white from a miniatures manufacturer. A good flesh tone is hard to find.
Most of them are too light to the point of leaving your piece looking like an
albino. Make sure that the white that you purchase is sufficiently bright as
well. Many whites are a bit yellow, which makes it hard to get the brilliant
effects that you are often after. Titanium white that comes in a tube from art
companies is very good as well as others.
A complete checklist of necessary materials is included at the end of
this article as Appendix A along with what you are likely to pay for each.
Once the miniature is glued to the base, the molding lines, or flash,
must be removed. The best technique for this is to take a very sharp xacto
knife and scrape along the flash line. The flash, the lead that seeps out of
the mold when the miniature is cast, will peel off with not too much trouble if
the knife is sharp. Be careful that you are not drawing the knife toward your
thumb or hand as these knives are very sharp and can give a nasty cut. In the
light of envirnonmental concerns about lead, especially with small children
around, either do your flash removal outside where the filings go where they
cannot do any harm, or if you are inside, place newspapers under your work and
when done, carefully roll them up and throw them away, not allowing any of the
lead filings to fall out onto the floor. Learning disabilities have been
linked to children having exposure to lead at a young age.
If you are working with plastic or resin miniatures, the process is the
same, but more care must be taken to assure that the knife is sharp and that
one uses light pressure when removing flash. For metal figures, a small file
can be used to get into small areas, but such should not be done with plastic
miniatures. If, after removing the flash, one finds pits in the miniature,
these can be filled in with Testors filler or with modelling putty. The figure
can also be sanded to take off any bumps that result from the molding process.
Once the figure is thus prepared, it is time to prime the figure. I
use spray enamel paint, the cheap kind found at hardware stores. Depending on
the effect that you want, you can use any color to prime the miniature with,
but as a general rule, white is by far the best, or perhaps a light grey. It
has been my experience that when a darker color is used, it is very difficult
to get colors bright which are painted over it. On the other hand, when using
a light or white undercoat, it is often difficult to achieve dark shadows in
the depressions on the figure that are to be shadowed. An alternate methood is
to paint white and then brush black into the cracks before the base coat is
applied. This will allow highlights to be bright and shadows to be darker,
higher contrast. If you are doing something metallic, some have suggested
spraying the undercoat with chrome or silver. Once it is painted over, one can
take a piece of tape that has been made less sticky by sticking it to a piece
of cloth or one's pants and then ripped off, which can be stuck to the paint
over it once done, which will lift off small specks of the exterior paint,
leaving silver specs, as if the paint were peeling. This is good for vehicles
or robots. Otherwise, I would advise sticking to white.
When the piece has dried, we are ready to do the base coat. Before
starting to paint, it is a good idea to envision what the piece will look like
when done. It is best not to charge into a figure without considering the
whole color scheme that will be used. Colors should be chosen that will go
well together. If something is meant to stand out, one should pick colors that
highly contrast them, which are on the opposite side of the color wheel, which
is reproduced below. A short discussion of color theroy will follow.
What are called the 'primary colors' are red, yellow, and blue. They
are thus called because all other colors can be made by mixing different
combinations of them along with white added to lighten a color or black to
darken it. The colors in between these are those that result from mixing the
two colors in even proportions. Red and blue make purple, blue and yellow make
green, and yellow and red make orange. Purple, green, and orange are called
the secondary colors. These can be mixed with their neighboring colors to come
up with even more colors. It is often beneficial to actually make a color
wheel for your own use as a guide. When purchasing paints, it is important to
make sure that you have one of each primary color as well as black and white.
I suggest buying brown, metallic silver, and metallic gold as well. This will
give you the basis of what you need to get started. As said above, if you
have little experience with painting and/or color theory, it would be good to
take a piece of white construction paper and make a color wheel of your own so
that you will know what colors that you can get out of your basic paints, also
called pigments. Start by making a circle of red, yellow, and blue in a
triangle. Then mix one part of red with one part of blue to make the purple,
which we will make a filled circle of between the blue and red. Do this as
well for blue mixed with yellow, and yellow mixed with red. The wheel can be
furthur expanded out by mixing 1:1 the red and purple, the purple and blue, and
so on around the color wheel. These colors are called the tertiary colors. In
all we have made a pallete, or color selection, of 12 colors from our original
3. As said before, white can be added to any of these to get a lighter, softer
color. As it gets lighter, it is said to become more pastel. When black is
added, the color becomes darker. Brown can be added to make a color more
earthy or subdued. Silver and gold are interesting colors of themselves, but
they can be added to mixed colors to give them luster or even to make them
shiny. If a small amount is added, the color will get a satin finish to it.
If one wishes to paint a red silk hat on a figure, mix up a color of red that
is just darker than the color that you want the hat to be. When you add
silver, it will lighten the color slightly. Mix in a very small amount of
silver and mix thoroughly until no streaks of either of the original color
remain, leaving a well blended satiny red. Experiment to see what you get by
adding more and more silver to the mixture. You might want to add a blob of
metallic and satin red next to the red circle on the color wheel to remind you
later or colors that you can mix with red and silver. You could also do this
with red and gold to see what you get. The key point here is experimentation
and to be able to see at a glance what colors that you have available to you
when you sit down to plan the coloring of features for a figure. It makes it
easier to visualize what the piece will look like when you are done. Continue
by mixing silver and gold to each of the other colors on the color wheel if you
desire.
Having a basic understanding of paints and how colors mix to get other
colors, we can hold up a miniature and plan our painting. It is best not to
rush into a piece and start painting. Once a miniature is painted, it is a
shame to have to remove paint that took much time to put on in the first place.
On the other hand, miniatures are often not cheap, so you want to get the best
possible effect. If you happen to paint an area and later change your mind,
all is not lost. If the paint is still wet, you can get a paintbrush saturated
with water and brush over the area, letting the water in the brush mix with the
paint to make a thin wash, which will drip away the color. Care must be taken
not to ruin other painted areas. Even after acrylic paint is dried it can get
an undesireable bumpy surface if it gets wet before it is spray sealed. More
on this later.
If the paint has dried already and you are not at all pleased with the
outcome of the piece and want to start all over again, this is possible. You
can get some oven cleaner and spray it onto the figures and then use a scrub
brush to take the paint off and then start again. If the area that you want to
correct is small, you can either paint over it or scrape the paint gently off
with an xacto knife. Painting over mistakes will tend to make buildups which
obscure fine detail of the figure. Scraping must be done with caution so as
not to take off detail or make deep scratches or gouges.
Once you have decided on a color scheme, you can begin to paint the
base coat. If you are going to do any washings later, you will want to pick a
color that is slightly lighter than the color that you want to end up with.
This is because the wash will tend to darken the base color before you are
done. Start slightly light and you will be glad later.
I like to start with the deepest, hardest to get to areas first,
working my way to the most easily accessible areas. This part of painting the
miniature reminds me of the old paint by number paintings. You just fill in
the colors. You are trying to get a nice, opaque covering of each area. If I
am going to wash with inks, I go ahead and do all of the base colors before
proceding. If you intend to wash with paint, it is best to do one section at a
time by doing the base coat, washing, and then drybrushing, as you will be
working with variations on your base color and won't want it to dry out before
you get done.
Washing is a technique that involves highlighting shadows by allowing a
thin mixture of color that is darker than our base color to flow into the
cracks, creases, and crevices of the figure. Ideally if brushed over the
entire area, the color will flow off of the higher surfaces and stay in the
cracks. If you are using acrylics, it is often necessary to add a very small
amount of dishsoap to your paint mixture so that the paint will stay down in
the valleys when it dries. Simply add a drop or two of dish soap into your
brush washing container and use this to water down your paint when you get to
this stage.
If using paint, you will mix some of the base color with a bit of
black, making a much darker color than the original. Some use straight black
for this, but a darker version of your base color will give a more natural
look. Other than coal and a few other exceptions, black does not itself exist
in nature. You will find that most things that you see in nature that are dark
are just dark blues, browns, or what have you, albeit very dark sometimes.
When you get a dark color that you are happy with, add some water to the paint
by dipping your brush into your rinse container and mixing it with the color.
The consistency that you are after is about like milk. It should flow well and
be fairly watery. Washing is something that you get better at with time, so
don't get discouraged if you don't get the effect that you want the first
time.
You will want to drag your brush loaded with the watery paint ACROSS
the grain of whatever you are washing. In other words, you do not want to drag
the brush down, say the length of a fold in a cloak, but rather drag it across
the folds. This will deposit the wash in the cracks. If you got uneven
amounts of wash, you can put a bit more wash in these areas. It is important
to consider how the figure is positioned when doing a wash. Gravity will tend
to pull the wash to the lowest point, so you would not want to, for example,
stand a figure upright and then wash his cloak unless you want much darker wash
near the bottom where it will flow to. Let the figure set in this position
until the wash is dry enough not to flow. You can then go on to another
section of the figure. You cannot wash an entire figure at once due to the way
that the wash will flow, but will have to do it in sections, even if all that
you are washing is the same color.
Do this for each area, noting the highlights that will really make the
details of the piece stand out. It is amazing how good of detail that you can
get out of washing in a minimum of time. A special case is the face. I
recommend using a mixture of red and brown to wash with for the face. Brown
alone will make it dirty looking. Incidentally, use more red than brown, about
2:1 to 3:1. It doesn't take much dark color to really make things lose their
intensity quickly.
As for inks, the same basic techniques are used in brushing on the
wash. The difference comes in the fact that inks tend to be more intense than
washes of watery acrylics, so you tend to get better contrast. Also you will
only have to water down your ink about 1:1 with water to get the flow that you
want. You can mix inks just like you mix paint. Inks can be tricky sometimes,
but with some practice you will be much more pleased than with using paints for
your washes. Again, for flesh tone use a mixture of red and brown, perhaps
adding a half drop of black if you feel that you need more contrast. If you
get too much ink (or paint for that matter) on an area when washing, simply dry
your brush with a paper towel or napkin and then soak up the excess ink with
the brush. It will draw the excess ink into it. Dry and repeat to get rid of
more.
If you find that you get a 'dirty' look to the piece that you are
working on when you wash it, particularly with lighter colors, you might try
the following. Wet your brush with straight water and brush this onto the area
that you want to wash. This will tend to saturate the dried acrylic paint that
you have already put down with water. When you apply the ink now, it does not
saturate the paint with ink, which stains the original paint and makes it
darker and 'dirty' looking. The ink will tend to run off without changing the
underlying paint much. You will get more striking contrast and will not have
to drybrush over the muddied area so much afterwards. Some staining occurs
anyway, which is why when washing, you start with a slightly lighter color than
you want to end up with.
Once the figure has dried and you are happy with the base coat and
washing, you come to a technique known as drybrushing. In drybrushing the idea
is to highlight the raised surfaces by applying a very small amount of paint to
your flat brush and then dragging the brush across the grain of the texture.
If you do not have much paint on your brush, this will only leave paint on the
top of the texture.
Mix the base color with a small amount of white. This is your drybrush
color, which represents light shining more brightly off of raised areas of the
texture. Wipe the brush on your napkin until very little paint is seen being
applied to the paper. You are now ready to drybrush. As with washing, drag
the brush across the detail. Don't apply too much pressure or go too slowly or
the brush will have time to get down in the shadowy cracks that you just spent
all that time washing. The brush should be perpendicular to the figure when
you draw it across. If you want to get even more outstanding highlights, mix
more white into the base color and repeat, this time brushing even lighter over
the details. You can do this two or three times, getting lighter each time
until you may even want to drybrush with pure white VERY lightly, though this
is often just a bit much. This is a matter of taste, but I tend not to get
quite that white, especially for flesh.
Before going any furthur, you will want to protect the painting that
you have done up to this point. Spray a light mist of matte protectant sealer
on the figure. Don't get this too thick or it will give an unnatural shine to
the piece. This is sometimes called the english look as many British gamers
use a semigloss finish for their figures. Most do not like the effect. The
sealer will protect the piece from handling, which tends to chip and rub off
paint. Acrylic paint is not very durable until sealed. Once sealed it can
handle regular use in gaming and the like.
Basing is putting a natural look on the base of the piece, the
appearance of rocks or grass. The first thing to do is to paint the top
surface only with household glue. Wash your brush out immediately afterwards
to keep the glue from drying and ruining it. Then dip the bottom half of the
figure in a box of coarse sand, or merely sprinkle it over the glued top
surface. The sand will stick to the glue and remain in place. Let the glue
dry before going on. When the glue is dry you have a decision to make. If you
want the look of grass, mix up some dark green and paint the entire base, even
the part with no sand on it (the sides). When this dries, drybrush with a
lighter green, made from adding white to the previous color. Some enthusiasts
use flock available at model train or hobby shops to get better appearance of
grass.
If you want the look of natural rocks, you can either paint the base
brown and drybrush tan or even do it very dark grey and drybrush with a light
grey or white. It all depends on what you like. Try different things and see
how it comes out best. The standard color is green to represent grass, but you
only have to please yourself. Again, when you are done, spray sealer on the
painted base to protect it from chipping and flaking.
Special effects can be attained through many techniques. Most of the
best of them start as "What it I ..." and then trying them out. I have tried
all sorts of things to make special effects. Adding metallic paint or
opalescent paint to your colors will give them a luster or shine, for example.
At one time someone had a "what if" question that they tried out. Use your
imagination and get creative. I think that evidence of the evolution of
miniatures painting is evidenced by looking through old White Dwarf or Dragon
magazines with painted miniatures in them and comparing them to any recent
White Dwarf that you might pick up. The hobby has come a long way. Perhaps
the next thing that you try will end up as widely used as washing. You can
get ideas from wandering through craft stores and seeing their many paints and
the like, many of which were not intended for minatures, but they often work
great all the same.
One technique that I use that started out this way was that I did not
like the entirely flat look on skin, especially for monsters. I think that
they look more realistic with just a hint of glow in their skin. For this some
use brushed on satin or semi-gloss sealer. I did not like the surface shine
that this technique gives, wanting a deeper glow. I added some pale white
metallic, a opalescent color of antique white, to some flat skin color and
drybrushed it over the muscles and lightly on the face of the Ogre that I was
painting. I really liked the effect. It left shadow areas flat, gave the glow
effect that I wanted, and looked almost like the creature was a bit sweaty.
Nice effect.
Another technique that is a little tricky to do sometimes is blending.
In blending, you can do it a couple of different ways. Both involve starting
with a base color and mixing up colors that more and more approach the target
color and then blending toward that color, bringing the color naturally toward
the highlight color. Each color in the mixing progression should be applied in
such a way that it is difficult to tell where one color ends and the next one
starts. The first way to do this is a sort of drybrushing technique. You
begin by painting the base color. This does not necessarily have to be the
darker of the two colors. If you want a warm, bright look, it is best to use
the brighter of the two colors as the base color, even if the brighter color is
to cover less area than the darker color. In other words, the brighter color
is usually thought of as the highlight color, or the one to be added to the
darker or more subdued color. If the piece is to have a more subdued look,
paint the darker color on as a base and work with the lighter colors painted on
over it. These generalizations apply whether you are using the drybrush or
wetbrush approach.
The drybrush approach involves mixing the next color in the progression
and drybrushing it onto the top of the base color, leaving an outline of the
base color and then moving on to the next color. Drybrushing in this way will
often leave an almost hairy look to the piece if the drybrushing is not done
with little enough paint on the brush. You work this way, each time leaving
an outline of the previous color until you arrive at the highlight color. The
effects can be very satisfying.
The wetbrush approach is best done with extender, a liquid that you mix
with your paint to make it dry slower. One of the problems with acrylic paint
can be the short drying time of it, which gives you little time to blend
colors. Where acrylics tend to take ten minutes or less to dry, with extender
added, it will lengthen to about a half hour, sufficient time to do your
blending. Start by painting the figure with the base color, to which you have
added extender about 1:1 or with slightly less extender. The extender will
tend to make your paint a little more transparent, so don't use too much or you
will not get good, even coverage. On your palette, mix the base color with a
little of the highlight color. You then apply this to the area to be
highlighted, leaving an outline of the base color, as with the drybrushing
technique. You then blend the two colors together where they meet, essentially
mixing the two colors where they meet to get an area of color that is an
inbetween of the two colors. You can get very smooth blending by starting away
from the border and working your way in, mixing as you go. If you get good
enough, perhaps one could work with just the base color and the highlight
color, blending as you go, essentially mixing your inbetween colors on the
figure itself. I would recommend against this unless you have become very good
at blending. It is easier to work with the inbetween colors mixed on the
palette, to avoid streaking and uneven blending of colors. Wetbrush blending
is something that will take time to get good at, but is very essential to
painting large areas, especially for science fiction figures which tend to
often have large areas with little detail. It will make the pieces much more
interesting to look at, and more realistic in appearance.
As I said, get creative. You might not like the effects that others
do, but that is all part of your personal taste which will develop the more
that you paint and model.
Armor is a special case to paint if you want it to appear as medevial
armor, which was often made of metal that tended to corrode. The best method
that I have seen is to paint it with a black base coat of paint. To this you
will drybrush silver onto it. This gives a nice look of armor that has
corroded with some of the metal shining through. Drybrush more heavily on
those areas where the light would reflect off the armor more to add highlights.
For newer, shinier armor, paint the armor solid in the color of the
metal (bronze, iron, etc.) mixed with black. About 3 parts metallic paint to 1
part black should do nicely. Then wash with black to highlight the cracks.
When this has dried, drybrush with the original color (no black added) of the
metal. Finally, drbrush lightly with the pure metal color with white added.
This last step should be done very lightly with care taken to ensure that most
of the paint has been rubbed off onto a paper towel before beginning to
drybrush. This is just a final highlight to depict light shining off the
armor.
For chainmail, first mix up some black paint with 1 part water per
three parts paint. This makes a thinned paint somewhere between full coverage
and a wash. Paint this over all areas with chainmail on them. It should
settle into the cracks like a wash, but it will dry with an intense black in
the cracks of the chainmail. Mix up some gunmetal (black + silver 1:1) or a
dark version of whatever metal that you are using (mithril: black + silver +
blue). Drybrush this over the chainmail to make the high points of the mail
B
stand out. Then use the pure metallic color (no black added) to drybrush,
doing so more lighly and applying less paint than before. Finally add the pure
metallic and white about 1:1 and very lightly drybrush the armor in the areas
that will be most exposed to the background light, namely the shoulders, some
on the chest, etc. Mainly the light will be most intense the higher up on the
figure that you go. Just picture rays of light coming from directly overhead
to see where the light shines on it at the closest to perpendicular angles
as it strikes the chainmail. Drybrushing for chainmail should be done with
downward stokes, which will make the highlights emphasized on the bits of the
mail that reflect the most light.
You can get the effect of different metals by drybrushing with other
metallic colors. Gold mixed with brown will give a bronze or brass look.
Black mixed with silver will give an iron or gunmetal look. Blue and silver
mixed give a blued steel look, or the classic color of mithril in fantasy
works. Red added to silver can give neat effects for metal as well. All of
these combinations can be used as a base color as well, washing with ink over
them for a good effect. For swords you will want to paint the sword with the
base color that you want, one of the metallic combinations above perhaps, then
wash with black and drybrush with gold or silver, depending on which was the
base metallic color.
Shields can be done much the way that swords are. You may want to add
symbols of heraldry to the shield. Simple ones might be a harlequin design,
half one color, half another, leaving a border of the original metallic color.
One can get elaborate and paint designs or dragons, etc on it as well. You can
get as elaborate as your artistic talent will take you. Some hobby stores sell
lift off decals, like the ones used on model airplanes, that you can use for
shield designs. Some are available at hobby stores that carry model airplane
supplies as decals for model airplanes. You might find just what you want and
aviod painting intricate designs by hand.
The exposed flesh areas of a figure are perhaps the toughest to do
well, especially the face. The first step is to paint the face with your flesh
color. If you do not have one that you have purchased, you can mix brown,
yellow, white, and red to get a flesh tone. I prefer to buy it premade, so
that if I have to go back and touch up an area I have the same exact color.
Anytime that you mix three or more colors together, the likelihood of
duplicating your custom color is not good. Flesh is used enough to merit
buying premixed flesh color. This is for caucasion races. For negroid races,
a medium brown will work fine, perhaps with a little blue added in (very
little). You can try adding a bit of red as well, but if you add red, don't
add blue. If you are painting orientals, use not as much red in mixing it and
more brown. For nordic races, add more white and a touch more red. For
american indians, use more brown and more red.
In general the flesh tones that you get will be too light for most
caucasions if used all by itself. Many that paint miniatures complain about
this fact. I don't have a problem with it as I like to wash the face to
emphasise the shadows. The best wash that I have come up with for this is a
mixture of red and brown, preferrably ink. Ink really excells here, where
paint tends to muddy up the face. Ink will stain the face very slightly,
making up for the lightness of most flesh colors, but most of the ink will sink
down into the cracks and crevices and stay there, provided that you keep the
figure oriented such that gravity will hold the ink in the depressions in the
face. The face is very difficult to drybrush without getting paint on the
surrounding surfaces. For this reason I almost think that it is better to
paint the high points of the face without drybrushing. If you have the skill
to do it, or do the face before anything else, this might be another solution.
I find it just as easy to paint the high regions with a small size 0 or smaller
brush. The size is not as important as the point that is on the brush and the
smaller the brush the more important that this is. You can get a drybrush look
with your small round brush by loading the brush with paint and then take the
excess paint off with a paper towel and then drybrush each feature
individually. It works well to get a good healthy glow to mix pearlescent
white with your base color for the highlighting, rather than flat white. It
will give a nice glow to the skin.
When you get the main part of the face done, the next part is to do the
eyes. Use your smallest brush with the best tip and load the very tip of the
brush with white paint. Paint the whites of the eyes as small almond shapes.
It is important not to get the eyes too big or you will get a cartoonish
look. It is sometimes preferred to make the whites of the eyes slightly
offwhite, which is truer to life anyway. The colored circles of the eyes, the
pupils, can be done in blue, green, brown, or black. Make the pupil extend the
entire width of the white of the eye, the top and bottom of the circle not
quite touching the edge of the white of the eye. If the pupil is too small,
the figure will look like he/she is shocked or amazed. Eyebrows are best not
done unless you are painting a bald character. Then just make a thin line,
which is best done with a fine tipped marker if the hair is black. Otherwise
just paint curved lines above the eyes one eyeball width above the white of the
eye and not more than two widths. Eyebrows are a bit of a pain to get right,
so if possible, avoid them altogether. You can mess up an otherwise good face
job too easily.
The lips are done in reddish brown, the bottom lip being more red than
the top lip. Teeth do not need to be done at all. They are usually not seen
and just too small to bother with. If you are painting a monster with exposed
teeth, paint them a creamy or offwhite color. Antique white or ivory works
well if you have the color. Otherwise just mix white with a bit of yellow to
get the color with perhaps a bit of brown. For that cheesy fresh kill look,
you can paint "blood" on the teeth. Among most painters, this would be
considered a bit much, if not corny. The same goes for blood on the blades of
your figures. If you want a really savage look it can be good, but should be
avoided as a general practice.
Hands, arms, exposed chests, and legs, basically all exposed flesh is
treated about the same way. The basic flesh tone is painted on, taking special
care to make sure that the coverage is sufficiently opaque. Once this dries,
mix up some red-brown wash similar to the one used for the face. In fact, it
is a good idea to paint all flesh and then wash and drybrush all at once to
keep the colors consistant. Especially for washing muscles, I like a striking
contrast. You want to avoid staining the existing flesh as much as possible to
avoid the dirty look. To avoid this, brush the areas to be washed with water
alone. If you want even higher contrast you can just brush the water onto the
areas with cracks and crevices, leaving the elevated portions of the detail
dry. If there is wet paint and dry paint next to each other and you introduce
ink, or to some degree paint, the pigment will flow where there is water until
the wet crack is full. It is almost as if the surface tension of the water
keeps the ink in the wet region like a dam until the dam overflows. As an
experiment, try painting some wash onto a fleshy area that is not dampened
first and then compare it with another area that has been dampened. Even if
the area is just barely damp it will keep the pigment from saturating and
staining the flesh tone very dark, as the acrylic paint has already been
saturated by the water. It will still pick up some pigment, but the wash will
tend to run off without coloring the base coat much. You may find this
helpful when doing the face as well if you want high contrast and really want
to avoid the dirty look that washes can leave on flesh tones. After washing
you will want to drybrush the flesh with flesh tone lightened by either white
or a pearlescent white. The latter will give the skin a sort of glow to it.
The pearlescent should be used VERY sparingly, and usually only for the very
last drybrush touches, using white added to the flesh tone up untill then.
There are generally speaking three ways to make flags and banners that
are commonly used. The first is probably the easiest. That is to draw the
design that you want on the flag as small as you can and still get good detail.
Then you use a reducing photocopier to reduce the design to the size
appropriate for the size of flag that you need. For the final copy, use heavy
bond resume paper, which will have a bit of a cloth content in it. It is also
called "rag" paper because of this. This is a durable paper and will not get
damaged as easily as lighter bond paper. You then can paint the flag with
small brush and get a nice effecet. You can attatch this to wire as a flag
pole with some super glue, taking care not to use too much. You can make a
mess in a hurry. You can even use a large headed straight pin, the type that
come with corsages, and have an ornamented pole. The head can be painted gold
or silver to look fancy. Once the glue dries, you can make the effect of the
flag waving in the wind by making "waves" in it by partially wrapping the paper
around a round pencil and then switching sides and repeating, curling it the
other way. Make several waves in it. The higher that the wind is blowing the
more straight that the flag will be. In calm weather a flag will tend to have
a lot of folds and double over a lot. If you want to get really fancy you can
cut up gold embordry floss into 1/8" sections and glue these individually to
the edge of the flag or make a decorative cord hanging from the top of the
flagpole. Entwining gold and silver would look good as well. This is the
shiny floss only. The type that looks like thread and has no lustre would not
look as good. If you are patient, you could even make a little tassle to
attatch to the end of it by doubling over several pieces 1/4" long and then
tying around the loop that you create by doubling them over with a small length
of the stuff, around the tassle several times. You will have to glue this with
a SPECK of hot glue to keep it from coming untied. You can hot glue the tassle
to the end of the decorative cord. To hide any excess glue, paint the bit of
glue showing gold as well, or better yet, gold with a bit of black mixed in.
Basically just match the color as well as you can.
The second way that is often used is to use cloth to make the flag out
of. Draw the design that you want directly on the fabric in colorbook outline
fashion. A cheesecloth would work well for the fabric. Once you have done
this, attatch the flag to what will be the standard pole with craft glue. The
best way to do this is to butt the edge of the cloth directly up to the pole
until it just touches the wet glue that you previously apply to the pole. Let
it dry. You can loop the cloth around the pole, but this will look less
natural. Once you have attatched the flag and the glue has dried, dip the
cloth in a solution of 2:1 water and household white glue. Take the wet flag
and put the crincles and folds that would be in the cloth from the flag waving
in the breeze and keep the flag in this position until it dries. To accomplish
this you can poke the flagpole into the pages of a stack of closed books, the
bottom of the flag just touching a plate, which you will place on the table to
protect the tabletop surface. It is easier to detatch the glued banner from a
plate than a wooden table top as well. When dry the flag will hold the shape
of the folds that you placed in it. Now you can just paint the flag with the
design that you have outlined earlier.
The third technique involves using lead foil. You can get this from
home wine brewer's shops. The foil is used for labels and often covers the top
of the wine bottle. You can also use the metal from used tubes of toothpaste
(the non-plastic tubes). Empty out the toothpaste tube then cut out one side
of the tube lengthwise. Cut off the end where the metal is crimped as well as
near the top where the cap is. You should end up with a rectangular shaped
piece of foil. Often this is actually aluminum rather than lead. Clean off
the toothpaste from it with hot soapy water. You can paint your design
directly onto the foil after priming. Attatch to the standard pole as with the
techniques above, though you may find that superglue works better than
household glue for glueing metal to metal. Put the folds and creases of the
flag into it. The metal will hold the shape pretty well.
Perhaps you have searched for that perfect figure with a picture in
your mind of precisely what you want it to look like. This is often the case
in role playing games where you have a character developed, complete with his
choice of weapons and armor/no armor and maybe some odd characteristic. Your
likelihood of finding just such a perfect figure is unlikely. Thus was born
conversion, or the altering of a figure to customize it to your needs. Books
could be written on how to do this, but a few come to mind.
Creative bases can be achieved which begin to approach dioramas, little
scenes. A creative base can really make the figure. If you are using
miniatures that are mounted on the slotted bases, you may need to cut the ridge
off with an xacto knife to be able to mount the figure on other than the
provided slotted base. Various terrein can be achieved by glueing small rocks
to the base on which the figure is to stand. This will give a more natural
look. To add just a few rocks I like using coal spray primed with black enamel
spray paint and glueing them to the base when dry with super glue, household
glue, or two part epoxy if you need it to be durable. If you want the figure
to stand on the uneven surface, you may have to cut the figure from the base
provided at the feet, taking care not to cut off a foot or leg, which is easy
to do. Use a very sharp xacto knife for this. A jeweler's file can be use as
a sort of saw as well, but is not recommended. Once the figure has been
detatched from its base, you can glue it to the uneven terrein with epoxy glue.
If the slant will be such that the figure will not stand erect when you are
done, you can VERY CAREFULLY bend the legs very slightly to conform to the
contours of the terrein that you will be glueing it to. Sometimes you can have
trouble in getting the figure to stick with super glue, so two part epoxy is
suggested, which will give a better result in my opinion.
If the base that is provided in the case of slotted bases is too small
to fit the rocks and the like on it or in the case of those figures where the
base that comes with it is small (which you may have had to cut off to fit the
figure to the terrein), you can use scraps of 1/4" plywood as a base. Cut it
to size with a jigsaw or keyhole saw. You can bevel the edges with a wood rasp
if you desire a more professional look.
Often one would like a heavier base for a piece. This is especially
true with the increasing number of plastic figures that are being made, which
tip over easily. This can be done by adding washers to the base. If you are
using other than Citadel figures (the ones with the slotted bases), you can
purchase washers that are just larger than the base of the figure (assuming
that it is roughly round shaped) to which you will glue the figure, small base
and all with super glue. In the case of the slotted bases, you can often fit
a washer on the underside of the slotted base and fasten it there with super
glue. You may have to trim off some of the length of the protruding ridge of
the figure that extends down through the slot, as this can make it so that the
washer will be too thick to fit in the space. If you have ever bumped your
gaming table while playing with miniatures, the value of weithtier pieces is
obvious. Also a wider base will keep the piece from tipping over so easily.
Other things that can make for interesting diorama type scenes are
additional figures, especially smaller ones that will not detract from the
personality figure. For example, a wizard may be accompanied by a familiar.
One can buy small cats, owls, etc. that can be attatched to the base. One can
even attatch them directly to the figure itself, perhaps having an owl or hawk
perched on the shoulder of a mage. If you are willing to get creative, your
pieces will be all the more interesting.
If you want to use small details that you cannot find in your local
hobby shop, you can often make them youself. A product available at craft
stores is modelling putty. These come in two varieties. The first dries on
its own. This has the advantage of not having to "fire" the piece. It also
tends to be more durable than the other option, something called Sculpey or
Fimo. These are brand names of modelling compound that when you get done
sculpting, you have to bake in an oven to harden them. They have the advantage
of you having as long as you want to finish a piece. Eventually exposed
Sculpey (the stuff that I use) will dry out and become unworkable, but this
will take a few weeks. If you are as slow at sculpting as I am, this will be
an important factor on which to choose. Sculpey is not good at things with
thin strips and fragile pieces. It is just not that durable. For those
things that you need very durable parts, the better solution is plumber's epoxy
ribbon. This makes for very hard, fairly durable details, but any of these
substances makes details that are not necessarily compatible with uncareful
handling which often characterizes play with pieces in roleplaying or
wargaming, though the epoxy putty is said to be the best. It comes in two
parts of different colors, which you knead together until the color is uniform.
You can sculpt the stuff for 20 minutes to an hour depending on the kind.
Irregardless of what medium that you wish to use to make details with,
modelling can prove challenging. Small skulls, animals, snakes, and countless
other details can be sculpted and added to a piece, making it much more
interesting. Often these details are not available pre-sculpted, so this buys
you considerable flexibility to customize your piece to what you want. I
suggest a trip to your local library to pick up a few good books on sculpting.
A book that gets raved reviews from modellers everywhere is "The Complete
Modeller's Workshop," a compilation of articles that come from I believe it is
Fine Scale Modeller. This is probably the single best source that you can get
for information on modelling in general. It contains information on anything
from making diorama walls to how to make rope for use in your pieces. It costs
about six dollars, and is WELL worth the money. In looking for books on
sculpting, look for ones that detail how to make parts of the anatomy. Good
ones will show you from the basic geometric shape of the body part to finishing
details how to make each part of the body. I found this a very valuable source
of information. Sculpting is unlike drawing in that proportion and other
mistakes are harder to hide. It is very much an art of its own. The most
important part is to be able to find smaller shapes within the whole. For
example, to do a foot, you pick out the basic cookie cutter shape that you
would need to make it, a right triangle. From there you find the little half
ball shape that is at your ankle, and so on. Developing this skill is the most
important in sculpting, or drawing for that matter. Practise is the most
important part once you understand the basics.
It is a good idea to get some sculpting tools before starting. Don't
run down to the art store and look into artist's sculpting tools, as these will
be much too big for what you will be doing. The best tools are dental tools,
which can often be picked up at swap meets or tool shops. If you can't find
them, ask a tool shop if they have or can order them for you. At flea markets
they often go for around one dollar each. You might be surprised at the
quantity of different tools available. The pick from a nutcracker set works
fine as well. I use darning needles, the thick ones, to do some fine details.
Nails and any other object that you think useful can be very good as well. You
can make a good tool out of a paperclip and a wooden pencil. Straighten out
the paper clip and cut off a piece about one inch long with wire cutters (if
you don't have any, you can often use the very inside of a pair of pliers to
cut wire with; it's made to do so; otherwise just bend the wire back and forth
until it breaks). Bend this piece of wire double and poke the ends in the
eraser of the pencil as far as you can. If the wire wobbles back and forth too
much when working with it, shorten both ends of the wire and poke it back into
the eraser. The best tools for small scale sculpting are household items. You
do not need to purchase expensive tools to sculpt well.
To make larger rock formations, obtain some nonrusting window screen.
Over this you will spread a mixture of Durham's Water Putty and water. Mix
this up, adding the powdered putty until you get a substance about the
consisting of cake icing. You spread it over the screen, which you form to the
shape that you want, tacking it down to the base with thumbtacks. Make
wrinkles in the screen to get variation. Once you spread the putty onto the
screen, it will take about an hour to set up to where you can work with it.
When it has a leathery texture, you can use your sculpting tools to form it.
You can also mix up some fairly stiff putty and add it to areas that you want
raised and the like. Work with this a bit. When dry the putty will be rock
hard and very durable. To get some natural looking texture, you can use bits
of coal spray coated with enamel paint (black is best) which you can press into
the putty while it is still wet, preferrably before it becomes leathery. When
it dries like you like it, paint the entire thing black or dark brown and
drybrush on the color that you want, progressing lighter and lighter with coats
of grey or brown until you get to white, each color being used more sparingly
than the former until you get to the white, which will be drybrushed VERY
lightly to the very tops of the surface detail. This will give a natural
looking rock effect. When dry, the putty will add a bit of weight to the
piece, so if that is a problem, it is better to work smaller and use more
lightweight coal sprayed with enamel. I even did a piece with Durham's Water
Putty that was a hollow rock formation with a cave inside, which was to be
filled with treasure. A mother dragon sat atop the rock with a baby dragon at
her side. You can do a lot with dioramas to make your figures look like
something out of a fantasy novel. It just takes time and patience. Model
railroad magazines can be a good source of information on how to do landscaping
and realistic trees and undergrowth. If you have no intention of using the
piece in game play, you can get as elaborate as you want with the size and weight of a piece.
If you want the look of dirt, spread a mixture of water putty over the
base and then sprinkle the powder straight onto the mixture and let it dry.
When the powder is sprinkled onto the putty, make sure that the surface of the
putty is wet, causing the powder to stick and saturate. When dry, thump the
base to shake off any excess powder. The dirt texture can be painted, washed,
and drybrushed to get a good, natural effect. Flock, available at model train
or hobby shops can be added by applying glue to the dirt textured surface and
then sprinkling the flock onto the wet glue. Again, experimentation is the
word here as well.
You can make changes to the figure to make it more what you have in
mind. This takes a steady hand and a lot of patience. If you are unhappy with
the face of a figure, you can carve away at it with an xacto knife to make
features more prominent or to make slight alterations. Some are so brave as to
use a bit of plumber's epoxy putty applied to the face or other part of the
figure and sculpt the desired changes. I have not tried this, but can only
assume that it would work fine as the epoxy putty is meant to stick to lead
pipe, so it should stick well to a figure.
You can make spears out of small pieces of piano wire hammered flat at
the end. A jeweler's file can be used to put a good point on it. Swords can
be made in the same way by hammering flat some thicker gauge wire and filing to
shape. This is the best way to make swords that are durable enough for game
play. Any weapons that you remove be sure and save. You may want a figure
later to have that weapon, and if you have one on hand it is much easier than
sculpting a new one.
If you have very little time to paint an army of figures, this may work
the best for you. Spray paint the figures black (preferrably acrylic based).
When dry, paint the figure by heavily drybrushing each color of clothing, face,
etc. Spend most time on the face and details such as swords, belts, and the
like that people will notice easily. This technique will give deep shadows
which don't get touched during drybrushing and will look good from a distance.
You may want to go back when you have some time and highlight by drybrushing
the colors lighter and lighter, using less paint with each lighter color. I
hate to rush with miniatures, preferring to spend sufficient time until they
look like I want, but sometimes you don't have that option.
Many miniatures enthusiasts enjoy collecting miniatures just for the
sake of having them. Some do not even paint them. If one does not want to
detract from the detail and form of the miniature itself, you can have them
look much like the pewter collectibles with just a little work. First of all,
scrub the figure with soapy water and a toothbrush to get all of the mold
powder out of the cracks and crevices. When the figure has dried, wash the
figure with black or a black and red combination. With the latter, you are
looking for a very dark red as a result. When the wash has dried, you may want
to highlight a little with silver, drybrushing to make the lead appear shinier
than it really is. Then clearcoat the figure with matte or flat sealer and you
are done. If done well, you will get a nice result which will bring attention
to the form itself rather than the paintjob.
Many companies bring out a line of miniatures just to discontinue them
at a later time. Thus a general rule of thumb is: If you see something that
you REALLY like, buy it then! Too often a really nice piece will be
discontinued, sometimes on purpose to make the value of the figure go up for
collectors. If there is some figure that you have seen that you really want,
often your local gaming shop can order it for you, but if they cannot, check
out gaming conventions. Often you can find unusual pieces there.
-Diplaying/Storing your Miniatures-
Different figure painters use different techniques for displaying their
miniatures. This will depend a lot on whether you have to transport them or
not. If you wargame with them and often do so elsewhere, you may not wish to
unload your miniatures on a display case at all. One methood of transporting
miniatures unharmed is to purchase a pistol case, one with the eggcrate foam.
The indentations between each foam section will fit a figure nicely. They will
not bounce around or bump into each other, thus protecting the paint on them.
Another way to keep the figures from bumping together is to purchase a
multicelled box like the type that crafters use to organize embordry floss in.
You can pad each cell or even better, you can glue washers to the bases of your
miniatures and then purchase sheet magnets, which you can cut up into squares
to fit the cell where the miniature is to sit. This will keep them rock solid
if a good quality magnetic sheet is used and the washers used are iron/steel
based.
An actual display cabinet is very nice for showing off figures,
especially those that are not meant for gaming so much as to just display your
favorite pieces. You can purchase what are known as shadow boxes from craft
stores. These are wooden boxes separated into cells that hang on the wall as a
formal display. Often craft stores will sell small shelves to show off
miniatures and small knick-nacks. These work as well. You can always have one
custom made to your specifications as well, though this is the most expensive
option.
Red
|
|
Orange | Purple
/ \
/ \
/ \ The Color Wheel
/ \
/ \
Yellow Blue
Green
Dioramas
Item Cost per: Necessary to Start?
-------------------------------------------------------------------------------
Paint:
-----
Red $1.50 bottle yes
Yellow $1.50 bottle yes
Blue $1.50 bottle yes
Black $1.50 bottle yes
White $1.50 bottle yes
Flesh $1.50 bottle yes
Silver $1.50 bottle yes
Gold $1.50 bottle yes
Brown $1.50 bottle yes
Green $1.50 bottle no
Purple $1.50 bottle no
Orange $1.50 bottle no
Opalescent $1.50 bottle no
Armory Metallic Paint Set $16 6-pack no
Inks, Pellican Drawing $2.25 bottle no (highly recommended
red and brown)
Drying Retandant/Extender $1.50 bottle no
White Enamel Spray Paint $2.00 can yes
Brushes:
-------
Multipack (Shopko) has all $7.00 10-pack yes
necessary brushes:
Size 4 flat $3.50 brush yes
Size 2 flat $3.50 brush yes
Size 3 round $3.50 brush yes
Size 2 round $3.50 brush yes
Size 0 round $3.50 brush yes
Size 00 round $3.50 brush yes
Size 5/0 round $3.50 brush yes
Size 10/0 round $3.50 brush no
Artist's Palette $1.50 each yes
Matte Spray Fixant/Sealer $4.50 can yes
Tools:
------
xacto knife $3.50 1-pack yes
tweezers $5.00 each no
crosscuts $5.00 each no
jeweler's files $15.00 6-pack no
pin vise $10 each no
super glue $2 each yes
craft/household glue $3 each yes
2 part epoxy ribbon $2.75 ounce no
2 part epoxy glue $3 tube no
Sculpey $1.25 ounce no
$7 2-pound box no
Durham's Water Putty $4 4-pound can no
Sand, common - - yes
Appendix B: Mixing Guide
Combination Result
-------------------------------+----------------
Red + White Pink
Red + Black Maroon
Red + Yellow Orange
Red + Yellow + Blue Brown
Red + Blue Purple
Blue + Yellow Green
Blue + Green Aqua
Black + Yellow Leaf Green (believe it or not)
Black + Silver Gunmetal/Iron
Silver + Blue Mithril/Blued Steel
White + Red + Yellow + Brown Flesh Tone
White + Yellow Antique White/Ivory (teeth, claws, tusks)
White + Black Gray
White + Silver Silver Highlight
Gold + Brown Brass/Bronze
Gold + Silver Pale Gold (use for highlighting gold)
Gold + Black Antique Gold
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This will help give me some feedback on what you thought
of the guide. Thanks!